blaaagh: (Default)
danvers, c. ([personal profile] blaaagh) wrote2019-08-19 11:53 am

app to [community profile] duplicitynet

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Name: chrissy
Age: 31
Contact: [plurk.com profile] sexbang
Timezone: est
Other Character(s): gwen stacy [personal profile] gwenzelle


« « « IC INFORMATION


Name: Carol Danvers aka Captain Marvel ( thanks Peter Parker )
Door: door pass, tdm - submissive.

Canon: MCU
Canon Point: Post-Endgame

Age: 30-35ish
Appearance: the lack of hd caps of this is appalling

History: solo movie & endgame
Personality:
arrogance
Carol's fatal flaw is, without a doubt, her ego. In some ways, it's a little bit justified. She's a hard worker, dedicated and loyal to an extreme degree, sharp-witted, tech savvy, and has a very strong moral compass. But her ego sometimes results in recklessly using her powers, rushing into situations with little to no planning, and letting her emotions control her actions. She always had this streak in her ( even before gaining her powers ), and while she no longer feels the need to prove herself to anyone, she still has that Big Damn Hero attitude that literally nobody asked for. She doesn't consider herself a superhero - she considers herself the superhero, and she really doesn't work well with others because she truly believes she doesn't need others to win. Most of her life experiences have left her feeling like she has to take things into her own hands to get shit done, and while she does do these things for other people, she's not exactly interested in doing it with other people. Even after showing up late to the Infinity War against Thanos, she still does things on her own terms - she accepts backup for when she's trying to run the Gauntlet to the time warp van, but she doesn't ask for it, and she doesn't communicate any sort of plan with them. She just acts, because she's that confident in her own skill to get the job done.

Her time with the Air Force might've nudged her a little closer to center way back when, but since she lost those memories, all she has is learning that Starforce ( the Kree military ) were fighting in a war for all thew wrong reasons, so she's lost that faith. So now she works on her own, and her ego leads her to believe she doesn't need to change that anytime soon.

truth & justice
Carol's main driving force, under all the bravado and thrilling heroics, is the need to do what's right. Which sounds par for the course for being a superhero, but it's her background as an Air Force pilot that gives her that extra push. "Integrity first, Service before self, Excellence in all we do" is something she carries with her always, both as Carol Danvers and Captain Marvel. Her impulsiveness might get her in trouble most of the time, but that side of her usually rears its head when she sees an injustice happening - her need to protect those who can't fight for themselves and to keep balance and order in the cosmos is usually her outlet for that impulsiveness now. She'll jump in to protect anyone, anytime, anywhere, without hesitation - and luckily she's got the power to back that up.

She's also one of those people who will fight for truth, sometimes literally, no matter what it takes. She's fiercely loyal to those who've earned it, but if you break her trust, there's really no going back from that. After finding out that the Kree took her memories and lied to her about ..basically everything she thought she knew, she completely turned their backs on them and their totally messed up cause, even when they were literally all she really knew. She followed her gut and did what she knew was right, even if that meant giving up everything she had.

etc, etc, etc.
sense of humor: Carol really is a funny gal. She tries to be, at least. She's what some people might call "SASSY" or snarky, loving sarcasm and a solid nickname. She's a big fan of breaking tension with humor, and finds a reason to laugh even when she's completely screwed in a situation. It's fine, and definitely totally healthy.
reckless: goes hand in hand with impulsiveness, but it's not even that she just acts before thinking, it's that she sometimes acts without even thinking. there's no "leap before looking", she just leaps. she's smart, and is completely capable of following a plan, she just... doesn't sometimes. a lot of the time. there was this one time she used her laser-blast hands to take out a bunch of dudes on the deck of a spaceship, and didn't realize that by throwing lasers around she was also damaging the ship and was almost sucked out into space. stuff like that. idiot.
emotionally-driven: sometimes this is a positive, but most of the time it's a negative. she reacts to things emotionally, which for a long time was frowned upon because apparently kree are like vulcans and you're not allowed to feel feelings. but even now that she's learned to embrace her human side, that hasn't stopped her from letting her emotions truly get the best of her when tensions are high. when it comes down to it, she hates to be restricted in any way, and feeling like she's out of control of a situation causes her to lash out. and sometimes when she's having fun, whether it's going out drinking or sparring with a friend, she has a hard time not taking it to the extreme. she takes things to eleven very quickly, one way or the other.

Powers and Abilities: with both her kree blood and the whole... being caught in the middle of an energy blast caused by the space stone, she gained superpowers!
superhuman strength, speed, endurance, and stamina: the usual gambit for superheroes
energy projection and absorption: she can take some serious hits without flinching, and shoot concussive energy bursts from her fingertips.
flight: can also fly in the vacuum of space at the speed of light. yeye, bish can fly. she can usually launch herself into space by just jumping, but I'll have that be heavily nerfed in game.
Inventory:
1. goose! who is actually a horrifying alien ( her "powers" will be nerfed for sure, it's a seriously deadly creature. i'm up for her just being a normal cat in game, but carol will still think he's a flerken maybe? )
2. her suit!
3.